The Night Printer
In 1906, a printer's devil finds proof that her town's new levee will fail, and the river is rising.
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In 1906, a printer's devil finds proof that her town's new levee will fail, and the river is rising.
The causeway is gone, the radio is dead, and Tamsin is stuck on an island with the two people she least wanted to work with.
Old Tam has lost his spectacles, the lamp must be lit by dark, and the only one who can help is a very small hen.
Stitchwater has no road, so the post comes by kite — and tomorrow the wind stops for three days.
Every object in the room is a puzzle about a person, and somebody has started leaving one on the same seat every Tuesday.
Bramble Street
Wren says hello to all forty-one people on Bramble Street every day, and then for four days she doesn't, and the street notices before she does.
Bramble Street
There is a puddle outside number 14 and it has been there since 1978, and it has not rained for a fortnight.
Bramble Street
The bin lorry comes at eight o'clock on Thursday and takes eleven minutes, and then one week it doesn't, and Wren is the only person on the street who writes it down.
Bramble Street
Six socks came out of the machine and only five of them belong to number 7, and Wren is not going to pretend otherwise.
Bramble Street
There are four cats on Bramble Street. Wren counts them every single morning, which is why she is the only person who notices that today there are five.
The Coldharbour Notebook
Eleven years, a hundred and thirty-one meetings and four theories about a hill, and not one person in that hall had ever stood on it in the rain.
The Coldharbour Notebook
Bea saw five things. By Thursday morning she had a story with a person in it, and the story was so good that nobody, including her, ever went back to count the five.
The Coldharbour Notebook
Sam kept the most beautiful record anybody at Coldharbour Middle had ever seen, and it was noticeably worse than the shortbread tin under his bed.
The Coldharbour Notebook
Nell has read the tide gauge by hand twice a day for four hundred and seven days, which makes her the only person alive who knows what Coldharbour harbour is supposed to look like.
The Hollow Bell
A bell rung by her true name does not make a noise. She says a sentence. And for the first time in two thousand years, somebody is going to finish it.
The Hollow Bell
A bell is a name cast in metal. Strike it and you say that name aloud over a whole valley — and nobody alive can read what this one is called.
The Hollow Bell
The thing the Bell was rung against was never outside. It has been inside the city for two hundred years, and it eats names.
The Hollow Bell
Two hundred years ago a bell a mile wide rang once, and the whole valley stopped. Odis Vane is the first person who can walk out into it.
When Pine Park's lights dim and lost things scatter, nine-year-old Maya Maple and her Park Patrol must choose how to help—using short maple-locket sparks, clever gadgets, and cheerful teamwork to bring the park back t...
When Galaxia Station's friendly chime goes silent, curious apprentice mechanic Nova teams up with her inventive sister Juno, chatty robot Pip, and patient gardener Lian to follow a trail of clues—learning that listeni...
The Shattered Throne
The Throne shattered three centuries ago. Now a shepherd's son must dissolve the pieces — and reshape the world without one.
The Shattered Throne
To heal the wound in the world, Kael must walk into its heart — and face the darkness that lives there.
The Shattered Throne
The Hollow King has found his enemy. Now he will break everything Kael loves to reach him.
The Shattered Throne
When grey-armored soldiers burn his village to find him, fifteen-year-old Kael discovers he can bind not one element, but all five — a power unseen since the Throne of Embers shattered three hundred years ago.
A young mapmaker discovers that the borders she draws can reshape the world itself.
A hidden stair. A drifting kingdom. One mapmaker who must learn to trust the sky.
When Halcyon Station’s Central Relay begins to fail during the long night orbit, seven-year-old Hero Reader must join a mixed-age crew of apprentices to race through tunnels, bargain in the Market Belt, and swap a fra...
When a micrometeor nick punches Solace Station’s power array, Tavi—aka Hero Reader—joins their cousins to fix a patch that turns into a crack that could force everyone to leave.
When Greenwood Hollow’s five Great Lanterns begin to dim and color drains from the forest, twelve-year-old Mira, a skeptical newcomer Jonah, and mischievous glimmer-fox Puck must complete five cooperative rituals—each...
With the Block Fair only days away, Hero Reader and the Maple Street Cleanup Crew have to clean, fix, and convince neighbors—while a cheeky breeze called Scatterwind keeps mixing everything up.
When the Snore King sneaks into bedtimes and carries away little bravest bits, Hero Reader must choose brave moves on a moonlit swamp mission to bring them back.
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